![]() ![]() Players can play as one character leading the team, or switch around between characters as they see fit. Players are free to run and gun, or play as a super-stealthy special forces team. The game is very flexible - adopting all playing styles. Claymore mines allow the team to protect their rear or even set up ambushes. The gadgets are useful and are frequently found to be helpful: thermal goggles let the player see through smoke, and Bradley's laser designator can mark key targets for gunship air strike. ![]() ![]() The Team are often busting seiges using C4 to blow holes in walls and smoke grenades to flush the bad guys out. The level design really adds to counter-terrorism gameplay. Some are frenetic - fast paced where the team are fighting for their lives, others can be played at a much slower pace if desired. The combat is often up close and very personal, although most levels seem to mix up the killzone areas giving a wide variety that support combat over many varying ranges. Rather than gung-ho desert tank warfare, or tense jungle ambush fighting, the game explores many non-army locations such as gas factories, cocaine production facilities and hotels. This installment of the Conflict series occurs in many diverse regions of the World: in Conflict: Global Terror, Red Team spends the game fighting international terrorism. ![]()
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